BackgroundCellChannelModel.ned
NED File src/simu5g/background/cell/BackgroundCellChannelModel.ned
| Name | Type | Description |
|---|---|---|
| BackgroundCellChannelModel | simple module |
Configures the channel parameters associated with a BackgroundCell. It is used to compute the channel quality for background UEs (refer to the BackgroundUe module), which in turn is essential for deriving the correct allocation of time-frequency resources via the Adaptive Modulation and Coding mechanism. |
Source code
// // Simu5G // // Copyright (C) 2019-2021 Giovanni Nardini, Giovanni Stea, Antonio Virdis et al. (University of Pisa) // Copyright (C) 2022-2026 Giovanni Nardini, Giovanni Stea et al. (University of Pisa) // // This file is part of a software released under the license included in file // "license.pdf". Please read LICENSE and README files before using it. // The above files and the present reference are part of the software itself, // and cannot be removed from it. // package simu5g.background.cell; // // Configures the channel parameters associated with a ~BackgroundCell. It is used // to compute the channel quality for background UEs (refer to the ~BackgroundUe module), which in // turn is essential for deriving the correct allocation of time-frequency resources via the // Adaptive Modulation and Coding mechanism. // simple BackgroundCellChannelModel { parameters: @display("i=block/control"); @class("BackgroundCellChannelModel"); // Module references string binderModule = default("binder"); // Enable/disable shadowing bool shadowing = default(true); // Path loss scenario, in ITU terminology string scenario @enum(INDOOR_HOTSPOT,URBAN_MICROCELL,URBAN_MACROCELL,RURAL_MACROCELL,SUBURBAN_MACROCELL,UNKNOWN_SCENARIO) = default("URBAN_MACROCELL"); // eNodeB height double nodebHeight @unit(m) = default(25m); // Building height double buildingHeight @unit(m) = default(20m); // Determines if the UE is inside a building bool insideBuilding = default(false); double streetWidth @unit(m) = default(20m); // TODO width double ueHeight @unit(m) = default(1.5m); bool tolerateMaxDistViolation = default(false); double correlationDistance @unit(m) = default(50m); // Antenna gain of the UE, relative to an isotropic antenna double antennaGainUe @unit(dBi) = default(0dBi); // Antenna gain of the eNodeB double antennGainEnB @unit(dBi) = default(18dBi); // Antenna gain of the micro node double antennGainMicro @unit(dBi) = default(5dBi); // Thermal noise for 10 MHz of bandwidth double thermalNoise @unit(dBm) = default(-104.5dBm); // UE noise figure double ueNoiseFigure @unit(dBm) = default(7dBm); // eNodeB noise figure double bsNoiseFigure @unit(dBm) = default(5dBm); // Cable loss double cableLoss @unit(dB) = default(2dB); // Whether LOS/NLOS is drawn per link from the scenario's LOS probability; when false, it is fixed to fixedLos bool dynamicLos = default(false); // LOS state of every link when dynamicLos is false: true = LOS, false = NLOS bool fixedLos = default(false); // Enable/disable fading bool fading = default(true); // Fading type (JAKES or RAYLEIGH) string fadingType @enum(RAYLEIGH,JAKES) = default("JAKES"); // If Jakes fading, this parameter specifies the number of paths (tap channel) int numFadingPaths = default(6); double delayRms @unit(s) = default(363ns); // Whether interference from the other background cells is included in the SINR, in both UL and DL bool bgCellInterference = default(true); // Whether interference from other base stations is included in the DL SINR bool downlinkInterference = default(true); // Whether interference from the UEs of other cells is included in the UL SINR bool uplinkInterference = default(true); }