Binder.ned
NED File src/simu5g/common/binder/Binder.ned
| Name | Type | Description |
|---|---|---|
| Binder | simple module |
The Binder module functions as a global repository of network-related information utilized throughout the simulation for various control-plane functionalities. It provides a centralized storage and access point for data such as network configurations and operational parameters. |
Source code
// // Simu5G // // Copyright (C) 2012-2021 Giovanni Nardini, Giovanni Stea, Antonio Virdis et al. (University of Pisa) // Copyright (C) 2022-2026 Giovanni Nardini, Giovanni Stea et al. (University of Pisa) // // This file is part of a software released under the license included in file // "license.pdf". Please read LICENSE and README files before using it. // The above files and the present reference are part of the software itself, // and cannot be removed from it. // package simu5g.common.binder; // // The Binder module functions as a global repository of network-related information // utilized throughout the simulation for various control-plane functionalities. It provides // a centralized storage and access point for data such as network configurations and // operational parameters. // // One instance serves one cellular network: the base stations, UEs and core-network // entities that share a node-id (MacNodeId) space, and with it the cell associations, // dual-connectivity relations, X2 peerings and multicast groups keyed by those ids. // The module is always reached through module paths supplied in parameters // (binderModule), never through hardcoded ones, so one simulation may hold several // cellular networks side by side, each with its own Binder and ~BearerConfigurator, // provided every module references those of its own network. // simple Binder { parameters: int blerShift = default(0); double maxDataRatePerRb @unit("Mbps") = default(1.16Mbps); bool printTrafficGeneratorConfig = default(false); // Notification (not a statistic): carries the id of a node that has just been // unregistered, so that holders of per-node state outside this module -- notably the // optional D2D layer, which the core must not reference -- can purge it. @signal[nodeUnregistered](type=long); @display("i=block/cogwheel"); }