ConnectionControlUeD2D.ned
NED File src/simu5g/stack/d2d/rrc/ConnectionControlUeD2D.ned
| Name | Type | Description |
|---|---|---|
| ConnectionControlUeD2D | simple module |
D2D-capable variant of the ConnectionControlUe: the leg reports itself D2D-capable when it connects to a base station (if its PHY is), which is where the D2D side of its handovers is handled (ConnectionControlEnbD2D), and a torn-down sidelink bearer's DRB identity returns to the network-wide sidelink pool (D2dBinder). Selected via 'connectionControl.typename' / 'nrConnectionControl.typename' by the D2D-capable UE NICs. |
Source code
// // Simu5G // // Authors: Andras Varga (OpenSim Ltd) // // This file is part of a software released under the license included in file // "license.pdf". Please read LICENSE and README files before using it. // The above files and the present reference are part of the software itself, // and cannot be removed from it. // package simu5g.stack.d2d.rrc; import simu5g.stack.rrc.ConnectionControlUe; // // D2D-capable variant of the ~ConnectionControlUe: the leg reports itself D2D-capable // when it connects to a base station (if its PHY is), which is where the D2D side // of its handovers is handled (~ConnectionControlEnbD2D), and a torn-down sidelink // bearer's DRB identity returns to the network-wide sidelink pool (~D2dBinder). // Selected via 'connectionControl.typename' / 'nrConnectionControl.typename' by // the D2D-capable UE NICs. // simple ConnectionControlUeD2D extends ConnectionControlUe { parameters: @class(ConnectionControlUeD2D); string d2dBinderModule = default("d2dBinder"); // The network's ~D2dBinder, which holds the D2D state }