NED File src/stack/phy/ILtePhy.ned
Name | Type | Description |
---|---|---|
ILtePhy | module interface |
Interface for the Physical (PHY) layer of the LTE stack. |
Source code
// // Simu5G // // Authors: Giovanni Nardini, Giovanni Stea, Antonio Virdis (University of Pisa) // // This file is part of a software released under the license included in file // "license.pdf". Please read LICENSE and README files before using it. // The above files and the present reference are part of the software itself, // and cannot be removed from it. // package simu5g.stack.phy; // // Interface for the Physical (PHY) layer of the LTE stack. // // The LtePhy module interface provides the definition for the PHY layer in the LTE protocol stack. // The PHY layer sends and receives MAC Protocol Data Units (SDUs) from the Medium Access Control (MAC) // layer and transmits and receives frames over the radio medium. The PHY layer is responsible for handling // the transmission and reception of radio frames, including measuring the Signal to // Interference-plus-Noise Ratio (SINR) of received frames and determining whether they were received // correctly or not. This is accomplished by utilizing an abstraction of the channel model without modeling // the transmission and reception of individual symbols. Specifically, on the transmitting side, radio frames // are sent directly to the intended receiver (via the sendDirect() method). On the receiving side, the // ChannelModel class is used to obtain the SINR resulting from channel effects (such as path loss, // fading/shadowing), as well as inter-cell interference, and to check the correctness of the reception using // Block Error Rate (BLER) curves. // The PHY layer also measures the uplink and downlink channel quality by computing Channel Status // Information (CSI) for User Equipments (UEs) in both uplink and downlink directions. // Handover management is also the responsibility of the PHY layer. // moduleinterface ILtePhy { parameters: @display("i=block/wrxtx"); gates: input upperGateIn; output upperGateOut; input radioIn; }