D2dBinder.h Source File¶
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Simu5G
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D2dBinder.h
4// Copyright (C) 2012-2021 Giovanni Nardini, Giovanni Stea, Antonio Virdis et al. (University of Pisa)
108 void receiveSignal(cComponent *source, simsignal_t signalID, long nodeId, cObject *details) override;
146 const std::map<MacNodeId, std::map<MacNodeId, LteD2DMode>>& getD2DPeeringModeMap() const { return d2dPeeringMap_; }
163 virtual void rememberMulticastFlow(MacNodeId groupId, MacNodeId senderId, const FlowId& flow, const BearerRequest& req, bool withPdcp);
Definition D2dBinder.h:45
void receiveSignal(cComponent *source, simsignal_t signalID, long nodeId, cObject *details) override
virtual bool getD2DCapability(MacNodeId src, MacNodeId dst)
virtual void registerD2dPhy(MacNodeId nodeId, PhyBase *phy)
const std::map< MacNodeId, std::map< MacNodeId, LteD2DMode > > & getD2DPeeringModeMap() const
Definition D2dBinder.h:146
virtual LteD2DMode getD2DMode(MacNodeId src, MacNodeId dst)
virtual void setD2DMode(MacNodeId src, MacNodeId dst, LteD2DMode mode)
virtual bool checkD2DCapability(MacNodeId src, MacNodeId dst)
virtual PhyBase * getD2dPhy(MacNodeId nodeId)
Definition AlertReceiver.h:24
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