NED File src/simu5g/common/binder/Binder.ned¶
Name |
Type |
Description |
|---|---|---|
simple module |
The Binder module functions as a global repository of network-related information utilized throughout the simulation for various control-plane functionalities. It provides a centralized storage and access point for data such as network configurations and operational parameters. |
Source code¶
//
// Simu5G
//
// Copyright (C) 2012-2021 Giovanni Nardini, Giovanni Stea, Antonio Virdis et al. (University of Pisa)
// Copyright (C) 2022-2026 Giovanni Nardini, Giovanni Stea et al. (University of Pisa)
//
// This file is part of a software released under the license included in file
// "license.pdf". Please read LICENSE and README files before using it.
// The above files and the present reference are part of the software itself,
// and cannot be removed from it.
//
package simu5g.common.binder;
//
// The Binder module functions as a global repository of network-related information
// utilized throughout the simulation for various control-plane functionalities. It provides
// a centralized storage and access point for data such as network configurations and
// operational parameters.
//
// One instance serves one cellular network: the base stations, UEs and core-network
// entities that share a node-id (MacNodeId) space, and with it the cell associations,
// dual-connectivity relations, X2 peerings and multicast groups keyed by those ids.
// The module is always reached through module paths supplied in parameters
// (binderModule), never through hardcoded ones, so one simulation may hold several
// cellular networks side by side, each with its own Binder and ~BearerConfigurator,
// provided every module references those of its own network.
//
simple Binder
{
parameters:
int blerShift = default(0);
double maxDataRatePerRb @unit("Mbps") = default(1.16Mbps);
bool printTrafficGeneratorConfig = default(false);
// Notification (not a statistic): carries the id of a node that has just been
// unregistered, so that holders of per-node state outside this module -- notably the
// optional D2D layer, which the core must not reference -- can purge it.
@signal[nodeUnregistered](type=long);
@display("i=block/cogwheel");
}