MSG File src/simu5g/mec/ualcmp/messages/UalcmpMessages.msg¶
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Source code¶
//
// Simu5G
//
// Copyright (C) 2019-2021 Giovanni Nardini, Giovanni Stea, Antonio Virdis et al. (University of Pisa)
// Copyright (C) 2022-2026 Giovanni Nardini, Giovanni Stea et al. (University of Pisa)
//
// This file is part of a software released under the license included in file
// "license.pdf". Please read LICENSE and README files before using it.
// The above files and the present reference are part of the software itself,
// and cannot be removed from it.
//
namespace simu5g;
message UalcmpMessage {
string type; // UalcmpMessage messageType (appListReq, appListRes, create, delete)
int connectionId; // Placeholder to retrieve the correct devApp socket
int requestId;
}
message CreateContextApp extends UalcmpMessage
{
bool onboarded;
string appPackagePath; // if onboarded == false
string appDId; // if onboarded == true
string ueIpAddress; // this is used by the simulator to check if the ue has left the netowrk!
string devAppId; //device app identifier, used as identifier for the mecapp (i.e. ueAppId)
}
message CreateContextAppAck extends UalcmpMessage
{
bool success;
string appInstanceUri;
string appInstanceId;
int contextId;
}
message DeleteContextAppMessage extends UalcmpMessage
{
int contextId;
}
message DeleteContextAppAckMessage extends UalcmpMessage
{
bool success;
int contextId;
}